Gradually degenerating into ignorance and complacency.

Monday, February 13, 2006

Chariot Races -- long, detailed, not fast at all

Kristia brought over a game Circus Maximus. It looked like it should be fun. Unlike the pictures on the link, we used it straight out of the box and spent no extra money or effort on it. The game was interesting, until you found the amount of effort it took to identify where things went, how far, what got damaged, etc. It was a good game, if it were on a compter, with or without special graphics. You raced around the track and could battle each other on the chariots. You could fall off, be dragged off, jump onto another chariot, but time between people's turns was about 12 minutes without thinking.

Another game I remember at this same time was ascii graphics game "begins.exe", which was a Star Trek simulator. You put in the number of and types of ships that you would battle on a two-dimensional plane using phasers and torpedoes. I liked it. It was semi-turned, but the PC would make moves around every 20 so seconds. You could have a flagship and direct all the other ships to either battle independantly or to command them to do other things.

A great little quirk was to transport your entire crew from one ship to another. Scott had this game. I remember we set the self destruct on the flagship, transferred all the crew (actually exchanging crews) to another ship. "Those poor people" * had 10 seconds to live before they were atomized. Very, very funny!

* Galaxy Quest, which was a very funny movie based on a Trek-like show.

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