When a person zones out ... check first for circumstances like
potential drool,
mouth agape,
eyes glazed,
knowing their name,
reaction to stimuli,
with little sleep, death and zoning out can be the same, for a person can obtain a plain of rest with their eyes open -- not processing much of the environment
My last wonderous experience like this was on Thursday when I had not eaten for around 22 hours ... my mind got weary, waiting for my liver to start converting fat to sugars again ... and the lights were bri--- where was I ... thinking of people -- relationship
huh, what ... zoning ...awakening ...boy! I should eat sometime. I'm not yet hungry, but I'm just zonnnnnnnnnnnnnnnnnnnnn
This person, or me in this case, should be revived slowly, like an animal coming from a tranquilizer dart
+++
Less interesting to see, but more interesting to experience is forced awake periods where sleep has eluded you and you are half-state between dreaming and reality ... the state I am experiencing more and more ...
poor diet, much stress ... thinking, never resting my mind ...therefore, in madness I dwell
Gradually degenerating into ignorance and complacency.
Sunday, March 19, 2006
zoning rules
Posted by Marcus at 9:25 PM 0 comments
Unlce again
I was awarded, "Uncle" by Luke. Ah, good! I'll take Uncle.
Posted by Marcus at 4:48 PM 0 comments
Reaching for the door
"Come on ... play with me", was the call. I got pulled into a game of wrestling and fighting and keeping the "creature me" in his cage, not letting me escape. It was at this time that I realized that I would never really obtain the identity of 'person', but still 'living toy'. I should be stored in the toy room -- being reduced to the limitations consistent with a non-person ... you are to play what we want ... you will not get tired, sleepy or weary of the game. Unlike battery-toys, you keep going.
It's better this, than absence of playing. I rarely get to play with the kids at school -- as it would reduce my capacity as an authority figure (sadly a necessity).
Posted by Marcus at 10:18 AM 0 comments