Gradually degenerating into ignorance and complacency.

Monday, January 16, 2006

stupid entry

Wild Gun Man
highest level... 64
In the arcade I would have never made it so far and would have never seen that the score rolls over like an odometer. Okay ... why the zeros? In the game many of the pointer are based on dollars for reward for criminals who may or may not draw on you.
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criping ... games not requiring accuracy, unlike Wild Gun Man that counts a loss if you shoot before they draw, why have a fire button if there is never an advantage to not firing? If there is no accuracy % and that if you aren't firing, you are risking your "life" ... why stop firing? Why even make a fire button?

2. If are are entering into a game, why is your character invariably ill-equipped, such as a knife to a machine gun battle. There is tough and there is suicidal. Unarmed, I shall take on these 40 some people. I see their guns, but will prefer a club.

Hmmm Matrix got those ideas from somewhere --- moreover .... no.... I won't start tearing that movie apart --- too many comments will arise.
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back to classic games: Bomberman ... I never played until this game system. What a wacky game!
Olympics ... ah, yes. I remember full well the Atari single joy with top left button. In the running games you had to jiggle the joy back and forth, usually holding the thing near your stomach. It was not a thing to see. Did the creators see what the results were? From the back you see only shoulder and arm movement in a predictable pattern. Worse was commentary ... "Come on! Get going! Almost there!"

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